Intellivision for Gameboy Color Development System

September 1, 2012

The Intellivision for GameBoy Color development system and cartridge is up for sale on the Atari Age forums. This is a one-of-a-kind item. Check out the for sale thread to learn how to bid on this.

Intellivision for Gameboy Color (I4GBC) is is an Intellivision emulator developed between 2000-2001 for the GameBoy Color the plays about 60 different Intellivision games. Although the emulator has been made freely available, few people have had access to the development hardware necessary to burn cartridge that can actually play it on a real system.

The following is what is included:

GameBoy Color (transparent, purple-tinted version)
Cartridge burning adapter with cable
64 MB reprogrammable cartridge (contains 60 games)
Carrying case and wormlight
Notebook full of development notes and sketches

This is all the hardware used to develop the emulator. The seller is willing to sign, date, or write whatever  to authenticate that this is the one and only system used to develop the emulator. There are some samples of the notebook's content below.

Note that this cartridge will also work on the GameBoy Advance, Micro, Super GameBoy, and the adapter for GameCube that plays GameBoy cartridges.

Using the development system and the emulator, you can program the cartridge to play the following games:

Directory of C:\Gameboy\i4gbv11\BIN
05/30/2001 08:50 AM 16,384 ARMORBTL.NFO
10/04/2002 02:09 AM 16,384 ASTRSMSH.NFO
07/13/2001 10:45 PM 32,768 ATLANTIS.NFO
07/07/2001 11:38 PM 32,768 BEAUTY.NFO
10/23/2002 11:10 AM 32,768 BLOCKADR.NFO
11/16/2002 03:43 AM 65,536 BODYSLAM.NFO
05/30/2001 10:08 PM 16,384 BOWLING.NFO
10/06/2002 07:59 AM 32,768 BURGERTM.NFO
05/30/2001 11:35 PM 32,768 BUZBOMBR.NFO
11/25/2002 02:35 AM 32,768 CENTPEDE.NFO
12/08/2003 01:09 PM 65,536 CHIPSHOT.NFO
10/26/2002 05:01 AM 49,152 CONGO.NFO
12/16/2003 12:48 PM 65,536 DECATHLN.NFO
11/21/2002 01:45 AM 32,768 DEMONATK.NFO
06/03/2001 06:51 AM 65,536 DINER.NFO
08/26/2001 04:26 AM 16,384 DK.NFO
06/01/2001 05:03 AM 32,768 DKJR.NFO
11/07/2002 02:27 AM 32,768 DRACULA.NFO
11/21/2002 03:20 AM 16,384 DRAGONF.NFO
08/01/2001 08:14 AM 32,768 FATHOM.NFO
05/22/2001 10:39 AM 16,384 FROGBOG.NFO
07/26/2002 10:44 AM 16,384 HPYTRAIL.NFO
10/12/2002 09:36 AM 32,768 ICETREK.NFO
11/13/2003 12:54 AM 24,576 LOCK1-6K.NFO
05/21/2001 11:53 AM 32,768 LOCK2-8K.NFO
11/22/2002 03:09 AM 32,768 LOCOMOTN.NFO
10/25/2002 02:53 AM 32,768 MICROSRG.NFO
11/21/2002 01:44 AM 32,768 MISSIONX.NFO
12/12/2003 03:50 PM 32,768 MOUNTMAD.NFO
07/05/2001 04:09 AM 16,384 NITESTLK.NFO
11/22/2002 03:56 AM 49,152 PINBALL.NFO
07/11/2002 06:02 AM 16,384 PITFALL.NFO
12/11/2003 06:49 PM 65,536 POLEPOS.NFO
10/08/2002 05:35 AM 32,768 POPEYE.NFO
06/03/2001 07:37 AM 32,768 QBERT.NFO
12/10/2003 09:38 PM 16,384 REVERSI.NFO
10/23/2002 11:09 AM 32,768 SEWERSAM.NFO
06/01/2001 05:21 AM 32,768 SHARK2.NFO
10/08/2002 05:45 AM 16,384 SHRPSHOT.NFO
11/22/2002 12:47 PM 16,384 SKIING.NFO
11/23/2002 02:40 AM 65,536 SLAMDUNK.NFO
12/09/2003 02:00 PM 32,768 SLAPSHOT.NFO
11/24/2002 12:54 AM 16,384 SNAFU.NFO
05/18/2001 08:22 AM 16,384 SPCARMDA.NFO
05/26/2001 11:26 PM 16,384 SPCBATTL.NFO
05/18/2001 03:34 AM 16,384 SPCHAWK.NFO
05/20/2001 03:52 AM 16,384 STARSTRK.NFO
11/22/2002 04:16 AM 16,384 STARWARS.NFO
12/06/2003 02:37 PM 32,768 SUBHUNT.NFO
03/31/2002 10:07 PM 32,768 SWORDS.NFO
05/26/2001 03:07 AM 32,768 TARMIN.NFO
05/28/2001 02:38 AM 65,536 THUNDERC.NFO
12/17/2003 02:41 PM 98,304 TOWER.NFO
11/25/2002 02:33 AM 16,384 TRIPLE.NFO
11/25/2002 04:54 AM 16,384 TRON.NFO
11/24/2002 02:34 AM 32,768 TROPTROB.NFO
09/17/2002 06:29 AM 32,768 TRUCKIN.NFO
12/12/2003 07:53 PM 32,768 TUTKHAM.NFO
11/24/2002 01:00 AM 56,964 VATCHKO.NFO
11/25/2002 02:57 AM 49,156 VECTRON.NFO
06/30/2001 12:06 AM 32,768 VENTURE.NFO
08/17/2002 08:18 AM 49,156 WCBASE.NFO
07/28/2002 07:40 AM 32,768 WWATER.NFO
06/03/2001 06:44 AM 32,768 ZAXXON.NFO
64 File(s) 2,145,932 bytes
0 Dir(s) 233,465,630,720 bytes free

You can use tools  developed to convert your BINs to run on the emulator. It does not actually include any Intellivision binaries.
It could potentially run homebrew titles, no  NFOs are provided for anything other than what's listed above. These are information files that tell the emulator how to deal with the binaries, not the binaries themselves. You need both before you can run the games.
Advantages? Well, the GameBoy is portable for one. It's also quite a technological marvel, since the GameBoy is a pathetic Z80 system not at all conducive to emulating anything.
Again, this isn't A development system that lets you run emulated games, it's THE DEVELOPMENT SYSTEM I USED TO CREATE INTELLIVISION FOR GAMEBOY COLOR.. And, yes, you can also run the Intellivision games indicated above, IF you have the original binaries.

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