In case you missed it somehow, The 2012 version of Same Game & Robots in Intellivoice style box is still available at Intellivision.us. Visit the ORDERING page for how to order this and other Intelligentvision games. Same Game & Robots details: Strategy and planning is the name of the game regardless
which title you choose to test your wits against. Learn to analyze and
predict how the game will unfold to achieve the most points and
successful completion. Welcome to the peaceful world of SameGame and the
tense world of Robots. Either choice is an addicting path.
SAMEGAME - There are three different pieces on the board.
Connect as many shapes of one type to score higher points and clear the
board. The two variations of the game only have different game rules.
ROBOTS - Move the cursor to destroy all the Robots on the
screen by making them collide into each other, by making them hit their
left over scrap, or by using a bomb.
DEVELOPMENT HISTORY:
Michael Hayes programmed SameGame as a standalone game in
2001. By early 2004, Robots was added to give the game value.
Intelligentvision was looking for homebrew games
to produce and SameGame & Robots was scheduled as the 4th release.
David did not believe the game was finished and began "enhancing" it.
The following 6 months was a tumultuous
period for Intelligentvision. David continued providing updated versions
of the game but by the end of August, decided to quit from
Intelligentvision. He continued coding the game
though. By the end of September, Chris and Roger released the game
unbeknown to David. The current version of the game, provided to Chris
and Roger, made it to production of
carts numbered after 100. David never felt that the game was really
finished but stopped coding since the game went to production.
Fast forwarding to 2011, David was asked by Darren, a collector and
gamer, to fix/finish FUBAR which is another game by Michael Hayes. Once
deep into programming, he only saw fit to revisit
SameGame & Robots and to really finish it. Being a big fan of the
Intellivoice module, it was only fitting to add human voices to the
game. With the 2004 version seeing a very limited
release, the updates made to the game, and higher quality production, a
2012 release was believe to be warranted.