This interview is courtesy of RETRO VIDEO GAMER. The interview can be seen HERE directly.
Elektronite act as game developer, collaborating with several programmers around the world.
RVG would like to thank, William Moeller, Valter Prette and Carl Mueller, Jr. for all taking timeout to do this interview.
Zapiy
For people not familiar with you or your work, tell us a bit about Elektronite?
William Moeller
Elektronite is an Intellivision publisher that was founded in 2005 by Valter Prette from Italy.
Valter Prette
I also run the www.intellivisionworld.com
web site and am the author of the appreciated Intellivision Collector's
Guide (14000+ pdfs and a hundred of printed copies have been
distributed).
William Moeller
The
original aim of Elektronite was to foster the development of tools and
documentation to allow people to create new games for the Intellivision
platform. Valter spent a lot of time contacting several software houses
and aquired licenses to develop games for the Intellivision.
Elektronite's
first software title was a very ambitious version of "Defender of the
Crown". Unfortunately, the software author lost interest and the title
languished for years, unfinished. Despite Valter's best efforts,
Elektronite had nothing but vapourware. People didn't take Elektronite
seriously.
When I decided to go into Intellivision publishing
with my business partner Carl Mueller Jr., I contacted Valter to see if I
could help out. He had a great brand name, and a cool logo and slogan.
He just needed some help. We bought Elektronite, and made Carl's game
D2K Arcade for Intellivision, Elektronite's first complete in box
release.
Grefox
What
drew you into developing solely for the Intellivison , why not Coleco
Vision or Atari Lynx or Atari 5200 etc..is there a steep learning curve
in creating games ?
William Moeller
Elektronite
is staffed by people who love the Intellivision. It was my first game
system, and remains to this day my favourite. It may not be the most
popular,
but we think there is a market for GOOD new Intellivision games.
Carl
and myself have been involved in Intellivision development for many
years. Carl wrote the world's first Intellivison emulator for DOS
(published by Intellivision Productions, Inc.) in the mid 1990s. Carl is
probably the most skilled Intellivision programmer alive today. That
isn't an exaggeration. When Carl started writing the first emulator,
there was literally no technical information freely available. He
chipped away until we learned more and more about the Intellivision. I
was involved in compiling the Intellivision information and obtaining
technical support for Carl.
Valter Prette
From
my perspective, Intellivision is not only my first step into the gaming
world, but the best example of a classy retrostyle product, due to the
quality of the package and manual contents compared to other consoles of
the same age.
Greyfox
What is your favorite game on the IntelliVision and why?
William Moeller
I
don't have just one favourite game on the Intellivision. However, some
of the games I keep playing are 1. Baseball 2. Astrosmash! 3. Burgertime
4. Beauty and the Beast 5. Buzz Bombers 6. Utopia
Lately, I have been playing a TON of D2K Arcade :-)
Valter Prette
My favourite is Tron Deadly Disk because he remind my of the cultural shock introduced by the movie at the time.
Burgetime and Lock'nChase to mention more.
Carl Mueller, Jr.
I really couldn't begin to form a list, but Astrosmash!, Night Stalker, and Baseball would definitely be at the top.
The Laird
Are you planning to update any more games?
Wiliam Moeller
D2K
Arcade is based on D2K Arcade Jumpman Returns which is an unofficial
sequel to Donkey Kong. Nintendo is aware of D2K. The Intellivision
version was done with the blessing of the arcade author. Carl knocked on
Nintendo's door in Kyoto Japan to show them our game. So far they have
been unresponsive. If we can get the rights, we would love to do a
better version of Ms. Pac Man for the Intellivision.
The Laird
Are you working on any original titles?
William Moeller
Elektronite
is gong to be publishing 'Paddle Party' which is a very original game
for the Intellivison. It is a group of 'pong' like games. It is hard to
describe but it is original that is for sure!
Next year, we are
doing a version of 'Caverns of Kroz' an Apogee game from the 1980s.
Although it isn't an original concept, it will be an homage to the
original, not a port. It is officially licensed.
The Laird
Have you thought about making a better controller for the system?
William Moeller
Yes. If we get the support, we would like to produce one. We may do a kick starter to see if there is enough interest.
zapiy
Would you consider making games for others systems?
William Moeller
Elektronite
is owned by Classic Game Publishers, Inc. Our goal is to publish for
other classic video game systems. We hope to become a publisher for
people who have a quality game, and want to get it made into a real
product. If you are looking for a publisher for your original game,
let's talk!
TrekMD
What
did it take to bring such a good port of DK to the Intellivision? What
kind of special software/hardware was needed to develop the game?
Carl Mueller, Jr.
D1K/D2K does not require any special hardware. It uses the stock capabilities of the Intellivision.
Early
on in the development, I tried to do the game with the built-in
operating system of the Intellivision (the exec), but it was clearly not
up to the task. I designed a game engine that could update the sprites
at 60 frames per second, supported multiplexing, and "half-pixel"
positioning, which all combine to allow for much smoother motion than
one would expect from an Intellivision game.
The sound engine
also allows for overlaying of multiple streams of sound effects and/or
music with support for volume and tone effects. It's prioritized, so
more important sound effects may replace less significant ones. It may
be the most sophisticated engine out there for the Intellivision.
TrekMD
Have you considered programming for the 2600? Any chance you'll make a better DK version for 2600?
Carl Mueller, Jr.
The
2600 is an impressive machine, but I'm afraid I would not want to put
in the years of study it would take to really do a game like DK justice.
I suppose if another programmer wanted to take up the task for
Elektronite, I could help him to perfect the gameplay.
Greyfox
How
hard is it to concept a game from paper to screen and roughly and how
long does it take to achieve this from a developers point of view?
Carl Mueller, Jr.
I
can only speak for myself in that it takes a long, long time. I
literally scratch out code on paper until I get it the way I think it
should work.
It usually turns out designed better, and it's really
necessary in my case since I program by voice (being unable to type),
and doing so makes it very
difficult to make corrections, so it's better it turns out right the first time.
The
graphics are a little more straightforward, but again, if you want to
do something special you're going to be playing around with lots of
combinations.
The sprites can be scaled and overlaid in different
ways, sometimes producing interesting effects. Since there's only eight,
you want to get as much mileage
out of them as you can.
I
suppose if I did nothing but program an Intellivision game, I could
design and finish one in about eight months… But that's the minimum for
me.
A year and a half to two years is a bit more realistic.
TrekMD
How many copies of D1K and D2K have you sold? Are you satisfied with the reception the game has had?
William Moeller
We
are very pleased with the reception the game has had. So many people
are blown away by not only the quality of the game, but the quality of
the package as a whole.
We are not unhappy with the number of
copies sold. However, we feel that we can do a lot better as we get more
well known. D2K Arcade's packaging is of the highest quality.
Unfortunately, due to our start up costs to obtain that quality, we
have had to price it at $68 US for the complete in box version. For
those who want to just play the game, we offer a budget release of just
the cartridge and manual for $50 US.
Our future title
"Minehunter" will retail for $55 US, and D1K when it is sold complete in
the box will be $50. Paddle Party will also retail for $50. Some titles
that require licensing may have to be priced higher, but we feel that
$50 is the 'sweet spot' for a complete in box game.
TrekMD
What was the first homebrew game you released? How many homebrew games have you released since you started? What are they?
Carl Mueller, Jr.
Nothing
officially published, but I wrote the first homebrew demo in 1995,
called "Running Men". :-) This was before hobbyists had the ability to
load and test code on a real machine. I also wrote a "Sound
Effects/Music Demo" that's basically a jukebox that plays music from
various Sega Master System games, such as Phantasy Star.